Little Alchemy can be a sport of learning from your errors.
It’s free, and it’s readily available for iPhone and Android (through Google Play); you may also play online.
The rules of play are quite obvious. Starting with four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you get another “element,” which may or may not be combinable consequently. Elements are added by dragging one over another, after which either nothing happens (simply because they don’t make new things), or possibly a new icon appears in their place. You can core part to itself; air + air = pressure, for instance. There are 560 things you could make, plus one bonus item (that we found about halfway through.) You’ll discover youself to be dropping and dragging once you have a very matter of minutes to spare, hoping to create yet another element.
The screen shows the sun and rain you’ve already made about the right; the left side of the screen is good for combining elements. A counter at the end shows you how many elements you’ve made out of the possible 560. (The screenshot was apparently taken during an earlier iteration from the game, when only 500 elements might be created.) It is possible to set the library to indicate either all of the elements you’ve created, or only the ones that can sometimes be combined; “final elements” would be the end of the road and can’t be familiar with create elements. You may also elect to have final elements underlined, so you can differentiate between them. “Flood” inside the screenshot is often a final element.
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