The Tactical Wheel is a progression of actions widely used to instruct tactics to fencers. Nevertheless, there are significant issues in the technique wheel in every three weapons, as a previous item of mine pointed out, it will actually get fencers considering how to choose the best tactic on the correct time to score an impression. But how does a teacher have the beginning or intermediate fencer to comprehend the relationships on this tool? One approach We have successfully used is a modification with the game Rock, Paper, Scissors.
The initial step would be to be sure that your fencers be aware of elements within the wheel. As a standard a part of our warm-up we recite the wheel out loud as a group. I’d like my fencers to know the flow of straightforward attack, defeated through the parry and riposte, deceived by the compound attack, intercepted through the stop hit, also defeated through the simple attack.
The 2nd step is to assign numbers of fingers to each action: 1 for easy attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of paper rock scissors lizard spock the fencers will get rid of 1-4 fingers.
The next step is always to define which action beats which other actions. To some degree depends on your own evaluation of the wheel and the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will miss to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this amount of uncertainty).
Finally you are to fence. This drill can be achieved being a set of fencers, a group of three versus another group of three, or as two lines against each other with fencers rotating in one line to another because they are defeated. In the event the intent is by using the drill being a warm-up activity, the amount of repetitions needs to be limited. One solution within the rotating format is that the winner of the touch stays up and loser rotates. However, it’s also utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start to evaluate opponent patterns (even though the 4 option structure probably prevents using pure iocaine powder logic), and for team mates to look at and share that information. Use the standard commands “on guard,” “ready,” and “fence,” with all the fencers wasting one to four fingers on “fence.” The amount of stress on decision-making can be increased by reduction of the interval between commands to fence.
It could seem that one could reach the same training by actually fencing, but the isolation with the decision concerning which action in the variable of fencer ability to carry it out emphasizes the choice of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It really is faster than a bout, but keeps a high level of competitiveness between your fencers. Is it to be an efficient training tool inside our efforts to improve our fencers’ tactical sense.
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