Little Alchemy can be a sport of learning from your errors.
It’s free, and it’s available for iPhone and Android (through Google Play); it’s also possible to play online.
The rules of play are quite obvious. Beginning four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you receive another “element,” that might or may not be combinable subsequently. Elements are added by dragging one over another, after which either nothing happens (simply because they don’t make new things), or perhaps a new icon appears within their place. You can a component to itself; air + air = pressure, for example. You will find 560 stuff you can make, plus one bonus item (which I found about halfway through.) You’ll find yourself dropping and dragging once you have a very matter of minutes to spare, trying to create an additional element.
The screen shows the sun and rain you’ve already made on the right; the left side in the screen is for combining elements. A counter at the bottom lets you know how many elements you’ve created from the possible 560. (The screenshot was apparently taken in an earlier iteration in the game, when only 500 elements might be created.) You’ll be able to set the library to exhibit either every one of the elements you’ve created, or only the ones that could sometimes be combined; “final elements” are the end with the road and can’t be employed to create elements. You can also elect to have final elements underlined, so that you can differentiate between them. “Flood” within the screenshot is really a final element.
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