The Tactical Wheel is a continuing development of actions widely used to teach tactics to fencers. Nevertheless, there are significant issues inside the technique wheel in every three weapons, as a previous piece of mine stated, it does are designed to get fencers contemplating how to pick the best tactic in the correct time to score a touch. But wait, how does an instructor get the beginning or intermediate fencer to understand the relationships on this tool? One approach I have successfully used can be a modification with the game Rock, Paper, Scissors.
The initial step is to make sure your fencers understand the elements within the wheel. Like a standard a part of our warm-up we recite the wheel out loud like a group. I want my fencers to learn the flow of straightforward attack, defeated through the parry and riposte, deceived by the compound attack, intercepted from the stop hit, and as a result defeated from the simple attack.
The second step is always to assign numbers of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will throw out 1-4 fingers.
The 3rd step is always to define which action beats which other actions. To some degree depends in your evaluation of the wheel and also the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will forfeit to a single (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this degree of uncertainty).
Finally you are prepared to fence. This drill can be achieved being a set of fencers, an organization of three versus another group of three, or as two lines opposed to the other person with fencers rotating from one line to the other since they are defeated. In the event the intent is to apply the drill as a warm-up activity, the number of repetitions ought to be limited. One solution within the rotating format would be that the winner of your touch stays up and loser rotates. However, it’s also used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start to analyze opponent patterns (even though 4 option structure probably prevents use of pure iocaine powder logic), as well as for team mates to look at and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with all the fencers disposing of 1 to 4 fingers on “fence.” The amount of stress on decision-making could be increased by lessening the interval between commands to fence.
It may seem you could attain the same training by actually fencing, nevertheless the isolation with the decision concerning which action in the variable of fencer capability to carry it out emphasizes the option of technique. The drill doesn’t require equipment, therefore fits well in warm-up or cool-down activity. It’s quicker than a bout, but maintains a high level of competitiveness between the fencers. Recommendations it to be a highly effective training tool within our efforts to enhance our fencers’ tactical sense.
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