Rock, Papers, Scissers for Fencers

The Tactical Wheel is really a advancement of actions widely used to teach tactics to fencers. Nevertheless, there are significant issues within the use of the wheel in every three weapons, like a previous piece of mine stated, it will serve to get fencers contemplating how to choose the proper tactic in the proper time gain a little. But how does a trainer obtain the beginning or intermediate fencer to understand the relationships within this tool? One approach I’ve successfully used can be a modification of the game Rock, Paper, Scissors.

The initial step would be to ensure that your fencers know the elements in the wheel. Being a standard a part of our warm-up we recite the wheel out loud as a group. I want my fencers to understand the flow of straightforward attack, defeated through the parry and riposte, deceived through the compound attack, intercepted by the stop hit, and as a result defeated through the simple attack.

The 2nd step would be to assign amounts of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper lizard scissors spock the fencers will throw out 1-4 fingers.

The third step is always to define which action beats which other actions. To some degree depends on your evaluation of the wheel and the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will miss to 1 (simple attack) in foil, but will result in a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this amount of uncertainty).

Finally you are ready to fence. This drill can be done being a couple of fencers, a team of three versus another team of three, or as two lines in opposition to one another with fencers rotating from line to the other since they are defeated. In the event the intent is to apply the drill as a warm-up activity, the number of repetitions ought to be limited. One solution within the rotating format is the winner of your touch stays up and loser rotates. However, it’s also used in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more time formats allow fencers to begin to investigate opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), as well as for team mates to observe and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” using the fencers wasting 1 to 4 fingers on “fence.” The level of force on decision-making can be increased by reducing the interval between commands to fence.

It may seem that one could achieve the same training by actually fencing, nevertheless the isolation of the decision regarding which action in the variable of fencer ability to carry it out emphasizes the option of technique. The drill doesn’t require equipment, therefore fits well in warm-up or cool-down activity. It really is quicker than a bout, but keeps a high degree of competitiveness involving the fencers. We have found it to be a highly effective training tool inside our efforts to enhance our fencers’ tactical sense.
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