The Tactical Wheel can be a continuing development of actions widely used to teach tactics to fencers. Nevertheless, there are significant issues within the technique wheel in every three weapons, like a previous item of mine pointed out, it can serve to get fencers thinking about how to pick the proper tactic on the proper time to attain a little. But how does an instructor get the beginning or intermediate fencer to comprehend the relationships in this tool? One approach I’ve used successfully is really a modification from the game Rock, Paper, Scissors.
The first step is always to be sure that your fencers understand the elements in the wheel. Like a standard part of our warm-up we recite the wheel loudly like a group. I want my fencers to understand the flow of simple attack, defeated by the parry and riposte, deceived through the compound attack, intercepted by the stop hit, also defeated by the simple attack.
The next step would be to assign amounts of fingers to each and every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors spock the fencers will get rid of 1 to 4 fingers.
The next step would be to define which action beats which other actions. To some extent this relies in your evaluation of the wheel and also the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will lose to 1 (simple attack) in foil, but can create a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this degree of uncertainty).
Finally you are to fence. This drill can be achieved like a couple of fencers, an organization of three versus another team of three, or as two lines against one another with fencers rotating in one line to another because they are defeated. In the event the intent is by using the drill as a warm-up activity, the number of repetitions should be limited. One solution within the rotating format is the winner of your touch stays up and loser rotates. However, it’s also found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more formats allow fencers to start to investigate opponent patterns (even though 4 option structure probably prevents application of pure iocaine powder logic), as well as for team mates to look at and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with all the fencers disposing of 1-4 fingers on “fence.” The degree of force on decision-making may be increased by reduction of the interval between commands to fence.
It may seem that one could reach the same training by actually fencing, but the isolation from the decision as to which action from your variable of fencer capacity to carry it out emphasizes the option of technique. The drill doesn’t need equipment, and so fits well in warm-up or cool-down activity. It’s quicker than a bout, but keeps a high amount of competitiveness involving the fencers. Recommendations that it is an efficient training tool within our efforts to enhance our fencers’ tactical sense.
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