The Tactical Wheel is really a advancement of actions commonly used to show tactics to fencers. Although there are significant issues inside the technique wheel in every three weapons, being a previous article of mine stated, it does serve to get fencers contemplating how to choose the right tactic on the right time to score a little. But wait, how does an instructor get the beginning or intermediate fencer to understand the relationships within this tool? One approach I’ve proven to work is a modification of the game Rock, Paper, Scissors.
The initial step is to make sure your fencers be aware of elements within the wheel. Being a standard a part of our warm-up we recite the wheel out loud as a group. I’d like my fencers to learn the flow of easy attack, defeated by the parry and riposte, deceived through the compound attack, intercepted from the stop hit, and as a result defeated by the simple attack.
The next step would be to assign numbers of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will dispose off one to four fingers.
The next step would be to define which action beats which other actions. To some degree this depends on your own evaluation of the wheel and also the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to a single (simple attack) in foil, but will create a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this amount of uncertainty).
Finally you are to fence. This drill can be achieved being a set of fencers, an organization of three versus another team of three, or as two lines opposed to the other person with fencers rotating in one line to the other since they are defeated. In the event the intent is to use the drill as a warm-up activity, the number of repetitions ought to be limited. One solution in the rotating format is that the winner of the touch stays up and loser rotates. However, it is also found in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more time formats allow fencers to start out to investigate opponent patterns (although the 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to see and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of 1 to 4 fingers on “fence.” The degree of force on decision-making can be increased by lessening the interval between commands to fence.
It might seem that you could achieve the same training by actually fencing, however the isolation with the decision as to which action in the variable of fencer capability to perform it emphasizes the choice of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It is faster than a bout, but looks after a high level of competitiveness between the fencers. Recommendations it to be an effective training tool within our efforts to improve our fencers’ tactical sense.
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