The Tactical Wheel is really a progression of actions popular to instruct tactics to fencers. Although there are significant issues in the utilisation of the wheel in most three weapons, like a previous piece of mine stated, it will actually get fencers contemplating how to choose the right tactic in the right time to score an impression. But wait, how does a teacher have the beginning or intermediate fencer to comprehend the relationships in this tool? One approach We have successfully used can be a modification from the game Rock, Paper, Scissors.
The initial step is to ensure that your fencers understand the elements inside the wheel. As a standard section of our warm-up we recite the wheel loudly being a group. I want my fencers to understand the flow of simple attack, defeated by the parry and riposte, deceived from the compound attack, intercepted through the stop hit, also defeated from the simple attack.
The second step is to assign amounts of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper lizard scissors spock the fencers will dispose off 1 to 4 fingers.
The next step would be to define which action beats which other actions. To varying degrees depends on your look at the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will forfeit to at least one (simple attack) in foil, but can create a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this level of uncertainty).
Finally you are prepared to fence. This drill can be achieved being a couple of fencers, an organization of three versus another group of three, or as two lines in opposition to each other with fencers rotating from one line to another as they are defeated. If the intent is by using the drill being a warm-up activity, the amount of repetitions ought to be limited. One solution in the rotating format is the winner of a touch stays up and loser rotates. However, it can also be found in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more formats allow fencers to begin to investigate opponent patterns (although the 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to look at and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of 1-4 fingers on “fence.” The degree of force on decision-making can be increased by reducing the interval between commands to fence.
It could seem that one could attain the same training by actually fencing, however the isolation from the decision as to which action in the variable of fencer ability to carry it out emphasizes a choice of technique. The drill does not require equipment, therefore fits well in warm-up or cool-down activity. It is quicker than a bout, but keeps a high level of competitiveness between the fencers. Is that it is an effective training tool in our efforts to improve our fencers’ tactical sense.
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