Rock, Paper, Scissers for Fencers

The Tactical Wheel can be a continuing development of actions popular to instruct tactics to fencers. Although there are significant issues inside the utilisation of the wheel in most three weapons, like a previous item of mine stated, it will actually get fencers thinking about choosing the proper tactic on the correct time gain a little. But how does an instructor have the beginning or intermediate fencer to understand the relationships within this tool? One approach I have used successfully can be a modification from the game Rock, Paper, Scissors.

The first step is to be sure that your fencers be aware of elements inside the wheel. As a standard a part of our warm-up we recite the wheel loudly as a group. I’d like my fencers to know the flow of simple attack, defeated from the parry and riposte, deceived by the compound attack, intercepted from the stop hit, also defeated through the simple attack.

The next step would be to assign numbers of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of games like rock paper scissors the fencers will throw out 1 to 4 fingers.

The next step is to define which action beats which other actions. To some extent this depends on your own look at the wheel and the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to 1 (simple attack) in foil, but will create a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this amount of uncertainty).

Finally you are ready to fence. This drill can be done as a couple of fencers, a team of three versus another group of three, or as two lines in opposition to the other person with fencers rotating in one line to the other because they are defeated. If the intent is to apply the drill as a warm-up activity, the quantity of repetitions ought to be limited. One solution in the rotating format is that the winner of the touch stays up and loser rotates. However, it is also found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more formats allow fencers to start out to investigate opponent patterns (although the 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to observe and share that information. Use the standard commands “on guard,” “ready,” and “fence,” using the fencers wasting one to four fingers on “fence.” The amount of force on decision-making could be increased by reduction of the interval between commands to fence.

It might seem that you could attain the same training by actually fencing, however the isolation from the decision concerning which action from the variable of fencer capacity to carry it out emphasizes the option of technique. The drill doesn’t need equipment, and thus fits well in warm-up or cool-down activity. It is quicker than a bout, but keeps a high level of competitiveness between your fencers. Recommendations that it is an efficient training tool within our efforts to enhance our fencers’ tactical sense.
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